Then I said, "fuck this", and uninstalled it. I attempted them about twenty times, and on the rare occasion I was able to actually find any of the places they were telling me to go before I died, I would die shortly thereafter, surrounded by a bunch of blinking characters and inscrutable stats and gobbledygook. Eventually I realized there were a couple of "introductory" quests you could sign up for on the first screen. It was like some overly-convoluted, less enjoyable version of Annoyotron. Then I'd try going east 100 times, and I'd die for some reason. Until recently, my experience with Caves of Qud had been limited to purchasing it, installing it, being dropped in the middle of god-knows-where with a bunch of crazy crap on the screen, pressing the "go north" button 100 times and dying for some reason I couldn't understand. (This guide contains very minor spoilers, which really shouldn't be spoilers, they should be shown to you immediately upon loading the game up, right on the goddamn main menu screen, and then maybe guides like this wouldn't be necessary.) Pinback's Beginner's Guide To Caves Of Qud ![]() The developers update the game every week, too. The main quest isn't complete yet, but it's about the journey. The game has been in early access since 2015, and while I didn't play it until fairly recently, in its current state it's absolutely worth buying and you can play it for hundreds of hours. The game has a beautiful sense of wonder to it. Author Topic: Caves of Qud: Now in Open Beta (Read 471336 times) Magentawolf. In the same way that game knowledge will help you in a new playthrough of a Fromsoft game, it helps here: you'll learn what skills you want to prioritize, where you want to go on the map first, what to avoid, and how to deal with everything the game might throw at you, from being set on fire to curing a fungal infection. Bay 12 Games Forum December 18, 2022, 10:21:15 am Welcome, Guest Please. I can spend hours on a run and die and just be excited to start all over again - something I didn't think would be the case when I first got the game! If perma death isn't your thing, the game has plenty of options to play it like a regular RPG with either saving at towns or even saving/loading whenever you want. You can be an impossible mess of limbs striking your opponent a dozen times a turn, or be a cyborg with tank treads shooting 4 chain guns. You can give sentience to a brick wall and have it be your new companion. You can mind control a merchant and steal all their shit. You can get a face growing out of your foot, get your foot-face chopped off, and wear your own face on your face for an ego (charisma) bonus. There's an absolutely enormous amount of systems in the game, with mechanics you might totally ignore for 100 hours before trying out something new. Each run you have an effectively infinitely large world to explore, with a combination of handcrafted dungeons/quests mixed with procedural generated content. It has a steep learning curve, as someone who has never played a traditional rogue-like game before, but with some aid and motivation from a friend who's into it, I got super hooked. Caves of Qud is one of the most impressive games I've ever played.
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